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Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. League of Legends has a total of 150 million registered players. Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been certified as a Great Place to Work for three years. Its popular games also include, Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift.

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The most influential
Game Company

(US)

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The most influential
Game Company

Hazelight
Studios

(Sweden)

Hazelight Studios is a video game development company based in Stockholm, Sweden. Founded by director Josef Fares in 2014, the company is best known for developing cooperative multiplayer games A Way Out and It Takes Two. Both games were published by Electronic Arts under the EA Originals label.

Hazelight Studios was founded by Josef Fares, an experienced Swedish film director and creator of the award winning game Brothers - A Tale of Two Sons. Together with the core development team behind Brothers, Hazelight started it's journey in late 2014. From 2015 to 2018, the team developed A Way Out, the first ever co-op only third person action-adventure. The studio have grown over the years, both in terms of team members and in terms of passion for making the kind of games that has never been seen before. 
    
Awards: 'It Takes Two' won over 30 awards:

  • 2022 IGDA Global Industry Game Awards - 3D Animation, 3D Character Design, Gameplay Design, Level Design, Customer Support, Dialogue, Narrative Design, Community Management, Story

  • The Game Awards - Game of the Year, Best Family Game, Best Multiplayer

  • BAFTA Games Awards - Original Property, Multiplayer

  • D.I.C.E Awards - Game Of The Year, Game Design

  • Game Developers Choice Awards - Best Design

  • The Webby Awards - Adventure - People's Voice Winner, Best Game Design

  • 3D Juegos - Game of the Year, Best Narrative

  • Golden Joystick Award - Best Multiplayer

  • Nyx Game Awards - PC Game - Best Narrative, Platformer Game, Family Game, Best Art Direction, Multiplayer Game, Best Gameplay, Best Game Design

  • Windows Central Game Awards - Best Co-op

  • Game Pro Awards 2021 - Special Awards for Social Value

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The most influential
Game Company

DeNA

(Japan)

DeNA Co., Ltd. is a Japanese Internet company. Headquartered in Shibuya, Tokyo. The company went public in Japan in 2005 and currently has a market capitalization of more than 220 billion yen. Received investment from Nintendo in 2015, and Nintendo became the third largest shareholder of DeNA. In November 2022, Nintendo announced that it will establish a joint venture company "Nintendo System" (Nintendo System) with DeNA, aiming to strengthen the R&D and operation of Nintendo's digital business.

The company's games include the famous "Slam Dunk", which launched in May 2020. Within one month, the download volume of "SLAM DUNK" in Taiwan has reached 2 million. In the third quarter of the same year, the game attracted US$32 million in gross revenue, topping the Hong Kong and Taiwan mobile game revenue list!

Taking advantage of the popularity of the game, DeNA organizes e-sports competitions with different partners for its fans. For example, the slam dunk e-sports competition held by DeNA in cooperation with Yepsorts is a good example. DeNA has successfully combined traditional sports (basketball), e-sports and the Japanese animation IP of "Slam Dunk", providing sports fans, game fans, and animation fans with a stage, fully demonstrating the passion of young people, the spirit of perseverance and never giving up, injecting positive energy into the society. I hope that in the future, your company will launch more games that enter the hearts of young people, and cultivate more young people with dreams and talents! Yesports also looks forward to more cooperation with DeNA to jointly promote e-sports culture and sportsmanship!

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